Games | Sidney Sacchi


Tag: unity3d

A Night That Wouldn’t End – Enhanced Version (plus release party!)

Last month I’ve been helping my brother @LostTrainDude with the Unity port of his point and click adventure game A Night That Wouldn’t End, originally developed with Adventure Game Studio.

The game is now available here!

We used both Unity and the Adventure Creator asset. While he dealt with all the coding, I’ve redesigned some of the graphics, also adding something new.

To do the job, the two of us decided to form a small game development team (waiting for our other brother Dr. Wh to come and join us) under the name Leafdog Games.

So come visit us every once in a while on our website to see how are we doing!


Feel free to give us a warm hello! ๐Ÿ™‚

Release party pictures

Image of monitor displaying Creating Twitter Profile
Creating Twitter Profile
Image of monitor displaying website checking before publishing the game
Last check before publishing on
Photo of kitchen table with drinks and laptop with loaded screenshot of released game.
Photo of Leafdog Games Brothers while drinking to celebrate the release of the game, with screen behind showing the game intro
Leafdog Games Brothers

The Tiny Button – First day & post


When I announced to my brother @losttraindude about my new game’s idea he suggested me to put, momentary, apart AGS and try Unity + Fungus because could be better solution according to the story and the development.

So I decided to try and start to download and view both Unity and Fungus tutorials hoping that don’t take me too long to develop and publish.

Chris had also wrote to Fungus developers that I’d installed it to develop a game concept of mine and they answered offering their support if I’ll ever need it!

I hope to learn much and faster and not to stop the project because of frustration.