Games | Sidney Sacchi


Tag: gamedev

A Night That Wouldn’t End – Enhanced Version (plus release party!)

Last month I’ve been helping my brother @LostTrainDude with the Unity port of his point and click adventure game A Night That Wouldn’t End, originally developed with Adventure Game Studio.

The game is now available here!

We used both Unity and the Adventure Creator asset. While he dealt with all the coding, I’ve redesigned some of the graphics, also adding something new.

To do the job, the two of us decided to form a small game development team (waiting for our other brother Dr. Wh to come and join us) under the name Leafdog Games.

So come visit us every once in a while on our website to see how are we doing!


Feel free to give us a warm hello! 🙂

Release party pictures

Image of monitor displaying Creating Twitter Profile
Creating Twitter Profile
Image of monitor displaying website checking before publishing the game
Last check before publishing on
Photo of kitchen table with drinks and laptop with loaded screenshot of released game.
Photo of Leafdog Games Brothers while drinking to celebrate the release of the game, with screen behind showing the game intro
Leafdog Games Brothers

Day 9: From rooms to Fungus!

Today after I finished some amendments to some rooms, I’ve finally started to watch Fungus tutorials and I’ve started some preliminary tests for the game. The tutorials are very easy to follow and to apply but, as always, I try to do more than I actually know! I have to activate my relax mode, I guess!

I’ve amended the boy’s room due to some copyrighted material I’ve chosen as a tribute. Now I hope to have avoided any problem! And now let’s go back to Fungus and Unity to do some coding.


Day 8: Welcome Maggie (draft)!

Today I’ve started the draft and the walkcycle of the girl character (maybe I’m going to call her Maggie). For timing reasons I’ve started to draw from the boy’s frames template. I hope to finish the sprite and the walkcycle tomorrow then try to spend the weekend’s free time for first Unity/Fungus steps!

In the meanwhile, give a warm welcome to Maggie (draft!)!



Day 6: two rooms and a third to come

Yesterday I’ve finished the “room” of the second outside scene and today I’ve started and finished the first indoor room: the child room. This one has some tribute “hidden” elements, so, hey, let’s spot them! At moment I’ve started the second inside room: the shop and I’ve intentionally reduced the size of the viewing area due to a perspective coherence. I hope to make a decent job and then go next to the, maybe, last “room” of the third outside scene and then go through development on Unity and Fungus to melt both graphics and sprites.

I hope you like it!


The Tiny Button – First day & post


When I announced to my brother @losttraindude about my new game’s idea he suggested me to put, momentary, apart AGS and try Unity + Fungus because could be better solution according to the story and the development.

So I decided to try and start to download and view both Unity and Fungus tutorials hoping that don’t take me too long to develop and publish.

Chris had also wrote to Fungus developers that I’d installed it to develop a game concept of mine and they answered offering their support if I’ll ever need it!

I hope to learn much and faster and not to stop the project because of frustration.