A homie adventure – Enhanced Version
Ho effettuato il porting su Unity utilizzando l’asset Adventure Creator di Icebox Studios (Chris Burton) per rendere compatibile il gioco anche per i sistemi Mac e GNU/Linux su cui AGS non sempre è vincente.
Ho effettuato il porting su Unity utilizzando l’asset Adventure Creator di Icebox Studios (Chris Burton) per rendere compatibile il gioco anche per i sistemi Mac e GNU/Linux su cui AGS non sempre è vincente.
Here some screenshots about some comments and ratings we had on Game Jolt website.
How lovely is that? 🙂
Thanks for comments and rating!
Here’s the game page on GameJolt.
We’re almost there! We’ve changed some ideas and now we’re putting in place! Thanks to my brother @LostTrainDude for coding and dialogues and help in design.
Last month I’ve been helping my brother @LostTrainDude with the Unity port of his point and click adventure game A Night That Wouldn’t End, originally developed with Adventure Game Studio.
The game is now available here!
We used both Unity and the Adventure Creator asset. While he dealt with all the coding, I’ve redesigned some of the graphics, also adding something new.
To do the job, the two of us decided to form a small game development team (waiting for our other brother Dr. Wh to come and join us) under the name Leafdog Games.
So come visit us every once in a while on our website to see how are we doing!
Feel free to give us a warm hello! 🙂
www.leafdoggames.com
Today after I finished some amendments to some rooms, I’ve finally started to watch Fungus tutorials and I’ve started some preliminary tests for the game. The tutorials are very easy to follow and to apply but, as always, I try to do more than I actually know! I have to activate my relax mode, I guess!
I’ve amended the boy’s room due to some copyrighted material I’ve chosen as a tribute. Now I hope to have avoided any problem! And now let’s go back to Fungus and Unity to do some coding.
Cheers
Today I’ve started the draft and the walkcycle of the girl character (maybe I’m going to call her Maggie). For timing reasons I’ve started to draw from the boy’s frames template. I hope to finish the sprite and the walkcycle tomorrow then try to spend the weekend’s free time for first Unity/Fungus steps!
In the meanwhile, give a warm welcome to Maggie (draft!)!
Cheers!
Yesterday I finally finished the shop “room” and the shopkeeper. The shop is ridiculously small due to perspective reasons as the outside appears small as well. The shopkeeper is a static sprite because I think I will not animate it.
I hope you enjoy it!
(Is the shopkeeper familiar? 🙂 )
Cheers!
Yesterday I’ve finished the “room” of the second outside scene and today I’ve started and finished the first indoor room: the child room. This one has some tribute “hidden” elements, so, hey, let’s spot them! At moment I’ve started the second inside room: the shop and I’ve intentionally reduced the size of the viewing area due to a perspective coherence. I hope to make a decent job and then go next to the, maybe, last “room” of the third outside scene and then go through development on Unity and Fungus to melt both graphics and sprites.
I hope you like it!
Cheers!
Today an hard pixel day! This location takes me a lot of time… I have not finished yet! I post where arrived today!
Shadows, leafs, trees, buildings…. and more to come!
Cheers!
Today I’ve started to sketch the child’s mom and her relative walk path animation. I’m very slow and inaccurate in coloring, perspective and animation steps… I usually write html/css code so sketching, pixeling and animating is not properly my skill area, even if I’d like!
So here she is (lousy resized), my first attempt to mom character: Roberta!
Give her a warm welcome please, she’s a lady! 🙂
Cheers!