A homie adventure – Enhanced Version
Ho effettuato il porting su Unity utilizzando l’asset Adventure Creator di Icebox Studios (Chris Burton) per rendere compatibile il gioco anche per i sistemi Mac e GNU/Linux su cui AGS non sempre è vincente.
Ho effettuato il porting su Unity utilizzando l’asset Adventure Creator di Icebox Studios (Chris Burton) per rendere compatibile il gioco anche per i sistemi Mac e GNU/Linux su cui AGS non sempre è vincente.
Last month I’ve been helping my brother @LostTrainDude with the Unity port of his point and click adventure game A Night That Wouldn’t End, originally developed with Adventure Game Studio.
The game is now available here!
We used both Unity and the Adventure Creator asset. While he dealt with all the coding, I’ve redesigned some of the graphics, also adding something new.
To do the job, the two of us decided to form a small game development team (waiting for our other brother Dr. Wh to come and join us) under the name Leafdog Games.
So come visit us every once in a while on our website to see how are we doing!
Feel free to give us a warm hello! 🙂
www.leafdoggames.com
These days I’m in lazy learning mode because I’m so newbie in coding, unity and all that stuff. I hope to restart developing soon. I’d like to finish this little game soon!
Cheers
Today after I finished some amendments to some rooms, I’ve finally started to watch Fungus tutorials and I’ve started some preliminary tests for the game. The tutorials are very easy to follow and to apply but, as always, I try to do more than I actually know! I have to activate my relax mode, I guess!
I’ve amended the boy’s room due to some copyrighted material I’ve chosen as a tribute. Now I hope to have avoided any problem! And now let’s go back to Fungus and Unity to do some coding.
Cheers