A Night That Wouldn’t End – Enhanced Version (plus release party!)

antwe

Last month I’ve been helping my brother @LostTrainDude with the Unity port of his point and click adventure game A Night That Wouldn’t End, originally developed with Adventure Game Studio.

The game is now available here!

We used both Unity and the Adventure Creator asset. While he dealt with all the coding, I’ve redesigned some of the graphics, also adding something new.

To do the job, the two of us decided to form a small game development team (waiting for our other brother Dr. Wh to come and join us) under the name Leafdog Games.

So come visit us every once in a while on our website to see how are we doing!

logo-website

Feel free to give us a warm hello! 🙂
www.leafdoggames.com

 

Release party pictures

Image of monitor displaying Creating Twitter Profile

Creating Twitter Profile


Image of monitor displaying itch.io website checking before publishing the game

Last check before publishing on itch.io


Photo of kitchen table with drinks and laptop with loaded screenshot of released game.

RELEASED! CHEERS!


Photo of Leafdog Games Brothers while drinking to celebrate the release of the game, with screen behind showing the game intro

Leafdog Games Brothers

coffee-cup-mug01

Learning and coding

image

These days I’m in lazy learning mode because I’m so newbie in coding, unity and all that stuff. I hope to restart developing soon. I’d like to finish this little game soon!

Cheers

coffee-cup-mug01

Day 9: From rooms to Fungus!

Today after I finished some amendments to some rooms, I’ve finally started to watch Fungus tutorials and I’ve started some preliminary tests for the game. The tutorials are very easy to follow and to apply but, as always, I try to do more than I actually know! I have to activate my relax mode, I guess!

I’ve amended the boy’s room due to some copyrighted material I’ve chosen as a tribute. Now I hope to have avoided any problem! And now let’s go back to Fungus and Unity to do some coding.

Cheers

coffee-cup-mug01

Day 8: Welcome Maggie (draft)!

Today I’ve started the draft and the walkcycle of the girl character (maybe I’m going to call her Maggie). For timing reasons I’ve started to draw from the boy’s frames template. I hope to finish the sprite and the walkcycle tomorrow then try to spend the weekend’s free time for first Unity/Fungus steps!

In the meanwhile, give a warm welcome to Maggie (draft!)!

girl-sprite

Cheers!

coffee-cup-mug01

Day 6: two rooms and a third to come

Yesterday I’ve finished the “room” of the second outside scene and today I’ve started and finished the first indoor room: the child room. This one has some tribute “hidden” elements, so, hey, let’s spot them! At moment I’ve started the second inside room: the shop and I’ve intentionally reduced the size of the viewing area due to a perspective coherence. I hope to make a decent job and then go next to the, maybe, last “room” of the third outside scene and then go through development on Unity and Fungus to melt both graphics and sprites.

I hope you like it!

Cheers!

coffee-cup-mug01