Ho effettuato il porting su Unity utilizzando l’asset Adventure Creator di Icebox Studios (Chris Burton) per rendere compatibile il gioco anche per i sistemi Mac e GNU/Linux su cui AGS non sempre è vincente.
The game is now available here!
To do the job, the two of us decided to form a small game development team (waiting for our other brother Dr. Wh to come and join us) under the name Leafdog Games.
So come visit us every once in a while on our website to see how are we doing!
Feel free to give us a warm hello! 🙂
Release party pictures
Today after I finished some amendments to some rooms, I’ve finally started to watch Fungus tutorials and I’ve started some preliminary tests for the game. The tutorials are very easy to follow and to apply but, as always, I try to do more than I actually know! I have to activate my relax mode, I guess!
I’ve amended the boy’s room due to some copyrighted material I’ve chosen as a tribute. Now I hope to have avoided any problem! And now let’s go back to Fungus and Unity to do some coding.
Today I’ve started the draft and the walkcycle of the girl character (maybe I’m going to call her Maggie). For timing reasons I’ve started to draw from the boy’s frames template. I hope to finish the sprite and the walkcycle tomorrow then try to spend the weekend’s free time for first Unity/Fungus steps!
In the meanwhile, give a warm welcome to Maggie (draft!)!
Yesterday I finally finished the shop “room” and the shopkeeper. The shop is ridiculously small due to perspective reasons as the outside appears small as well. The shopkeeper is a static sprite because I think I will not animate it.
I hope you enjoy it!
(Is the shopkeeper familiar? 🙂 )
Yesterday I’ve finished the “room” of the second outside scene and today I’ve started and finished the first indoor room: the child room. This one has some tribute “hidden” elements, so, hey, let’s spot them! At moment I’ve started the second inside room: the shop and I’ve intentionally reduced the size of the viewing area due to a perspective coherence. I hope to make a decent job and then go next to the, maybe, last “room” of the third outside scene and then go through development on Unity and Fungus to melt both graphics and sprites.
I hope you like it!
Today an hard pixel day! This location takes me a lot of time… I have not finished yet! I post where arrived today!
Shadows, leafs, trees, buildings…. and more to come!