A homie adventure – Enhanced Version
Ho effettuato il porting su Unity utilizzando l’asset Adventure Creator di Icebox Studios (Chris Burton) per rendere compatibile il gioco anche per i sistemi Mac e GNU/Linux su cui AGS non sempre รจ vincente.
Ho effettuato il porting su Unity utilizzando l’asset Adventure Creator di Icebox Studios (Chris Burton) per rendere compatibile il gioco anche per i sistemi Mac e GNU/Linux su cui AGS non sempre รจ vincente.
We’re almost there! We’ve changed some ideas and now we’re putting in place! Thanks to my brother @LostTrainDude for coding and dialogues and help in design.
Today I’ve started the draft and the walkcycle of the girl character (maybe I’m going to call her Maggie). For timing reasons I’ve started to draw from the boy’s frames template. I hope to finish the sprite and the walkcycle tomorrow then try to spend the weekend’s free time for first Unity/Fungus steps!
In the meanwhile, give a warm welcome to Maggie (draft!)!
Cheers!
Yesterday I finally finished the shop “room” and the shopkeeper. The shop is ridiculously small due to perspective reasons as the outside appears small as well. The shopkeeper is a static sprite because I think I will not animate it.
I hope you enjoy it!
(Is the shopkeeper familiar? ๐ )
Cheers!
Yesterday I’ve finished the “room” of the second outside scene and today I’ve started and finished the first indoor room: the child room. This one has some tribute “hidden” elements, so, hey, let’s spot them! At moment I’ve started the second inside room: the shop and I’ve intentionally reduced the size of the viewing area due to a perspective coherence. I hope to make a decent job and then go next to the, maybe, last “room” of the third outside scene and then go through development on Unity and Fungus to melt both graphics and sprites.
I hope you like it!
Cheers!
Today an hard pixel day! This location takes me a lot of time… I have not finished yet! I post where arrived today!
Shadows, leafs, trees, buildings…. and more to come!
Cheers!
Today I’ve started to sketch the child’s mom and her relative walk path animation. I’m very slow and inaccurate in coloring, perspective and animation steps… I usually write html/css code so sketching, pixeling and animating is not properly my skill area, even if I’d like!
So here she is (lousy resized), my first attempt to mom character: Roberta!
Give her a warm welcome please, she’s a lady! ๐
Cheers!
Fast walking child, with an unblocked pelvis! Great pixel art here, really… (self-irony mode: on!)
After previous post publishing I decided to edit the animation to bring some movement to the pelvis area too because it was like a fixed block and looks very weird. Now I’ve tried to add and remove some pixels here and there hoping for a better result. At least now seems more fluid and walk-a-like nearly springing head!
Any suggestions for the t-shirt theme? ๐
Put your suggestion in comment box below, thanks!
Cheers!
Finally I finished the boy sprite! Or whatever it could be similar too! And… surprise surprise… HE WALKS TOO! Enjoy the animated (lousy resized) gif below, thanks! ๐
Cheers!