Day 8: Welcome Maggie (draft)!

Today I’ve started the draft and the walkcycle of the girl character (maybe I’m going to call her Maggie). For timing reasons I’ve started to draw from the boy’s frames template. I hope to finish the sprite and the walkcycle tomorrow then try to spend the weekend’s free time for first Unity/Fungus steps!

In the meanwhile, give a warm welcome to Maggie (draft!)!

girl-sprite

Cheers!

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Day 6: two rooms and a third to come

Yesterday I’ve finished the “room” of the second outside scene and today I’ve started and finished the first indoor room: the child room. This one has some tribute “hidden” elements, so, hey, let’s spot them! At moment I’ve started the second inside room: the shop and I’ve intentionally reduced the size of the viewing area due to a perspective coherence. I hope to make a decent job and then go next to the, maybe, last “room” of the third outside scene and then go through development on Unity and Fungus to melt both graphics and sprites.

I hope you like it!

Cheers!

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Day 4: Choosing locations

After a self brain storming I decided about 7-8 main locations to choose from but I need to reduce the selection till max of 5 main locations:

  • 2 indoor
  • 3 outdoor

Initially I thought to set the game in the city of Bruges but after few days I changed my mind to set the locations in my birth city: Naples, Italy.

Now it’s better for me if I start to pixel some location “room”!

Cheers!

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Day 3: Mommy time!

Today I’ve started to sketch the child’s mom and her relative walk path animation. I’m very slow and inaccurate in coloring, perspective and animation steps… I usually write html/css code so sketching, pixeling and animating is not properly my skill area, even if I’d like!

So here she is (lousy resized), my first attempt to mom character: Roberta!

mom-sketch01

Give her a warm welcome please, she’s a lady! 🙂

Cheers!

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