It’s a boy! Well.. sort of…
Finally I finished the boy sprite! Or whatever it could be similar too! And… surprise surprise… HE WALKS TOO! Enjoy the animated (lousy resized) gif below, thanks! 🙂

Cheers!
Finally I finished the boy sprite! Or whatever it could be similar too! And… surprise surprise… HE WALKS TOO! Enjoy the animated (lousy resized) gif below, thanks! 🙂
Cheers!
Today I’m trying to sketch the boy and his walk cycle frames. There are the usual issues due to pixel art inexperience, perspective and lack of time!
At moment I’ve decided for a 4 frames cycle: yes I’m lazy and a rookie, don’t blame me!
Before start coding, I’m trying to create rooms and backgrounds in Photoshop. This first “room” is taking longer than expected… it’s like an Architecture test/exam! My eyes are rolling out! I need a pause!
Cheers!
When I announced to my brother @losttraindude about my new game’s idea he suggested me to put, momentary, apart AGS and try Unity + Fungus because could be better solution according to the story and the development.
So I decided to try and start to download and view both Unity and Fungus tutorials hoping that don’t take me too long to develop and publish.
Chris had also wrote to Fungus developers that I’d installed it to develop a game concept of mine and they answered offering their support if I’ll ever need it!
I hope to learn much and faster and not to stop the project because of frustration.
Cheers!