Day 5: “Room” 2 – Outside location

Today an hard pixel day! This location takes me a lot of time… I have not finished yet! I post where arrived today!
Shadows, leafs, trees, buildings…. and more to come!
Cheers!
Today an hard pixel day! This location takes me a lot of time… I have not finished yet! I post where arrived today!
Shadows, leafs, trees, buildings…. and more to come!
Cheers!
After a self brain storming I decided about 7-8 main locations to choose from but I need to reduce the selection till max of 5 main locations:
Initially I thought to set the game in the city of Bruges but after few days I changed my mind to set the locations in my birth city: Naples, Italy.
Now it’s better for me if I start to pixel some location “room”!
Cheers!
Today I’ve started to sketch the child’s mom and her relative walk path animation. I’m very slow and inaccurate in coloring, perspective and animation steps… I usually write html/css code so sketching, pixeling and animating is not properly my skill area, even if I’d like!
So here she is (lousy resized), my first attempt to mom character: Roberta!
Give her a warm welcome please, she’s a lady! 🙂
Cheers!
Fast walking child, with an unblocked pelvis! Great pixel art here, really… (self-irony mode: on!)
After previous post publishing I decided to edit the animation to bring some movement to the pelvis area too because it was like a fixed block and looks very weird. Now I’ve tried to add and remove some pixels here and there hoping for a better result. At least now seems more fluid and walk-a-like nearly springing head!
Any suggestions for the t-shirt theme? 🙂
Put your suggestion in comment box below, thanks!
Cheers!
Finally I finished the boy sprite! Or whatever it could be similar too! And… surprise surprise… HE WALKS TOO! Enjoy the animated (lousy resized) gif below, thanks! 🙂
Cheers!
Today I’m trying to sketch the boy and his walk cycle frames. There are the usual issues due to pixel art inexperience, perspective and lack of time!
At moment I’ve decided for a 4 frames cycle: yes I’m lazy and a rookie, don’t blame me!
Before start coding, I’m trying to create rooms and backgrounds in Photoshop. This first “room” is taking longer than expected… it’s like an Architecture test/exam! My eyes are rolling out! I need a pause!
Cheers!
When I announced to my brother @losttraindude about my new game’s idea he suggested me to put, momentary, apart AGS and try Unity + Fungus because could be better solution according to the story and the development.
So I decided to try and start to download and view both Unity and Fungus tutorials hoping that don’t take me too long to develop and publish.
Chris had also wrote to Fungus developers that I’d installed it to develop a game concept of mine and they answered offering their support if I’ll ever need it!
I hope to learn much and faster and not to stop the project because of frustration.
Cheers!
Brief notice to update on the conversion of old site ags.sidneysacchi.net to games.sidneysacchi.net due to adding new tools for development. I will continue to use AGS when it’s needed, but I’ll try other tools too, hoping I understand how to learn them!
From this post I’ll try to write future updates in my “spaghetti” english since I’d like to “go abroad” with this tiny little blog… hoping for the best and hoping everyone will understands!
Cheers!
Dopo gli ultimi test e le ultime modifiche finalmente ho creato il mio profilo sul forum di AGS e ho pubblicato il gioco nel database.
Ci sono delle ulteriori modifiche da fare ma per il momento le rinvio di qualche giorno.
Spero vi piacerà !
e poco dopo…