Today I’m trying to sketch the boy and his walk cycle frames. There are the usual issues due to pixel art inexperience, perspective and lack of time!
At moment I’ve decided for a 4 frames cycle: yes I’m lazy and a rookie, don’t blame me!
Before start coding, I’m trying to create rooms and backgrounds in Photoshop. This first “room” is taking longer than expected… it’s like an Architecture test/exam! My eyes are rolling out! I need a pause!
Cheers!
When I announced to my brother @losttraindude about my new game’s idea he suggested me to put, momentary, apart AGS and try Unity + Fungus because could be better solution according to the story and the development.
So I decided to try and start to download and view both Unity and Fungus tutorials hoping that don’t take me too long to develop and publish.
Chris had also wrote to Fungus developers that I’d installed it to develop a game concept of mine and they answered offering their support if I’ll ever need it!
I hope to learn much and faster and not to stop the project because of frustration.
Cheers!
Brief notice to update on the conversion of old site ags.sidneysacchi.net to games.sidneysacchi.net due to adding new tools for development. I will continue to use AGS when it’s needed, but I’ll try other tools too, hoping I understand how to learn them!
From this post I’ll try to write future updates in my “spaghetti” english since I’d like to “go abroad” with this tiny little blog… hoping for the best and hoping everyone will understands!
Cheers!